The main goal of the research was to explore new contemporary conceptual
design and technological approaches using relevant digital techniques to speculate possible design strategies for architectural environments. The concept was based on investigation of new design potentials reflecting disruptive processes
in nature and their further inplementation in computational models. The logic of these processes
and its using in architectural models can define different understanding of matter driven by digital technology
and evokes another meaning of ecological aspects of the environment which is out of conventional eco-relational
models of design thought. I have built my own computational algorithms (GHdefinitions) and 3D animation
models of self-organized nonlinear syntetic structures based on the logic of attraction and environment
interaction using 3D digital tools Grasshopper and Rhinoceros.